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	<title>Comments on: The Fox Who Designed Video Games</title>
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	<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/</link>
	<description>When you need some destuckification.</description>
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		<title>By: Level Two &#124; Off Trajectory</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-50839</link>
		<dc:creator>Level Two &#124; Off Trajectory</dc:creator>
		<pubDate>Wed, 01 Feb 2012 17:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-50839</guid>
		<description>[...] It&#8217;s like I&#8217;m moving from Level 1 to Level 2 on the video game. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s like I&#8217;m moving from Level 1 to Level 2 on the video game. [...]</p>
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		<title>By: Trying not to freak out: spring course edition</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-49245</link>
		<dc:creator>Trying not to freak out: spring course edition</dc:creator>
		<pubDate>Thu, 05 Jan 2012 03:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-49245</guid>
		<description>[...] Frustration with how I&#8217;ve evaluated student work in the past (so much grading, and What Really Matters gets thrown into question)—and solutions brought to me in part by thinking about the fox in the video game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Frustration with how I&#8217;ve evaluated student work in the past (so much grading, and What Really Matters gets thrown into question)—and solutions brought to me in part by thinking about the fox in the video game. [...]</p>
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		<title>By: a change of perspective – MyMosaicLife.com</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-44163</link>
		<dc:creator>a change of perspective – MyMosaicLife.com</dc:creator>
		<pubDate>Fri, 28 Oct 2011 12:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-44163</guid>
		<description>[...] It&#8217;s kind of like The Fox Who Designed Video Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s kind of like The Fox Who Designed Video Games. [...]</p>
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		<title>By: The Vin Diesel Method</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-43448</link>
		<dc:creator>The Vin Diesel Method</dc:creator>
		<pubDate>Sat, 15 Oct 2011 12:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-43448</guid>
		<description>[...] What if I remembered to use Havi Brooks&#8217; Video Game Technique? [...]</description>
		<content:encoded><![CDATA[<p>[...] What if I remembered to use Havi Brooks&#8217; Video Game Technique? [...]</p>
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		<title>By: Tiny reminder about dreams &#124; my seed house</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-40328</link>
		<dc:creator>Tiny reminder about dreams &#124; my seed house</dc:creator>
		<pubDate>Thu, 18 Aug 2011 23:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-40328</guid>
		<description>[...] onto someone else&#8217;s story. And learning about how to get comfortable sidestepping that story (sneaky fox!) to do in your own [...]</description>
		<content:encoded><![CDATA[<p>[...] onto someone else&#8217;s story. And learning about how to get comfortable sidestepping that story (sneaky fox!) to do in your own [...]</p>
]]></content:encoded>
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		<title>By: Hard walls and soft walls &#124; my seed house</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-24542</link>
		<dc:creator>Hard walls and soft walls &#124; my seed house</dc:creator>
		<pubDate>Thu, 21 Oct 2010 21:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-24542</guid>
		<description>[...] not like the wall Havi describes that you want to get through. And it&#8217;s not exactly like the kind of wall you need when you [...]</description>
		<content:encoded><![CDATA[<p>[...] not like the wall Havi describes that you want to get through. And it&#8217;s not exactly like the kind of wall you need when you [...]</p>
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		<title>By: Panic + Epiphany &#171; Dee Wilcox</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-20254</link>
		<dc:creator>Panic + Epiphany &#171; Dee Wilcox</dc:creator>
		<pubDate>Mon, 02 Aug 2010 13:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-20254</guid>
		<description>[...] been smack-ow-ing against what I perceived to be an arrogant, frustrating, despicable wall. I have been totally stuck [...]</description>
		<content:encoded><![CDATA[<p>[...] been smack-ow-ing against what I perceived to be an arrogant, frustrating, despicable wall. I have been totally stuck [...]</p>
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		<title>By: Marvelous Monday : Wicked Whimsy</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-20252</link>
		<dc:creator>Marvelous Monday : Wicked Whimsy</dc:creator>
		<pubDate>Mon, 02 Aug 2010 13:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-20252</guid>
		<description>[...] The fox who designed video games. [...]</description>
		<content:encoded><![CDATA[<p>[...] The fox who designed video games. [...]</p>
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		<title>By: lynn@human, being</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-20132</link>
		<dc:creator>lynn@human, being</dc:creator>
		<pubDate>Thu, 29 Jul 2010 17:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-20132</guid>
		<description>Late to the party, but I had to comment that I love this metaphor. I&#039;m not a gamer, but my stepson is, and I watch him do this on new levels all the time.

The other thing he does when he hits a wall is go online to look for cheat codes, which give him a clue around the wall. And if he gets too frustrated, he walks away, does something else for a while, and goes back with a fresh perspective and determination.

I think both of these ideas could be incorporated into the Video Game Fox idea. I do a lot of looking for cheat codes, but I rarely take a break without giving up completely.
.-= lynn@human, being´s last post ... &lt;a href=&quot;http://feedproxy.google.com/~r/humanbeingblog/yplw/~3/BKOV_Bzqkwc/&quot; rel=&quot;nofollow&quot;&gt;The car goes where the eyes go&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Late to the party, but I had to comment that I love this metaphor. I&#8217;m not a gamer, but my stepson is, and I watch him do this on new levels all the time.</p>
<p>The other thing he does when he hits a wall is go online to look for cheat codes, which give him a clue around the wall. And if he gets too frustrated, he walks away, does something else for a while, and goes back with a fresh perspective and determination.</p>
<p>I think both of these ideas could be incorporated into the Video Game Fox idea. I do a lot of looking for cheat codes, but I rarely take a break without giving up completely.<br />
.-= lynn@human, being´s last post &#8230; <a href="http://feedproxy.google.com/~r/humanbeingblog/yplw/~3/BKOV_Bzqkwc/" rel="nofollow">The car goes where the eyes go</a> =-.</p>
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		<title>By: Dee Wilcox</title>
		<link>http://www.fluentself.com/blog/stuckification/the-fox-who-designed-video-games/comment-page-1/#comment-19795</link>
		<dc:creator>Dee Wilcox</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.fluentself.com/?p=10959#comment-19795</guid>
		<description>This is a really thought-provoking post, and I&#039;m still processing it, but I feel like I need to throw something out there... I&#039;ve been &quot;smack-ow-ing&quot; a lot over the last few months. A whole heck of a lot, actually. So thanks, Havi, for getting me to see my wall differently. I&#039;ve jotted down what I&#039;ve tried, what absolutely hasn&#039;t worked, and what is sort of working. The sort-of-working thing is the thing I&#039;m going to try to do differently/better. It&#039;s the thing I&#039;m going to mix up and try new things with. 

But as far as the fox goes... I need one, and I want one. But help me understand. Is this fox already on my team? How can I find the fox, and how can I convince the fox (or train the fox??) to help me create exits and strategies for dealing with the wall?
.-= Dee Wilcox´s last post ... &lt;a href=&quot;http://feedproxy.google.com/~r/DeeWilcox/~3/Y8GpBIRa2mE/&quot; rel=&quot;nofollow&quot;&gt;The Wednesday Sisters  Giveaway&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>This is a really thought-provoking post, and I&#8217;m still processing it, but I feel like I need to throw something out there&#8230; I&#8217;ve been &#8220;smack-ow-ing&#8221; a lot over the last few months. A whole heck of a lot, actually. So thanks, Havi, for getting me to see my wall differently. I&#8217;ve jotted down what I&#8217;ve tried, what absolutely hasn&#8217;t worked, and what is sort of working. The sort-of-working thing is the thing I&#8217;m going to try to do differently/better. It&#8217;s the thing I&#8217;m going to mix up and try new things with. </p>
<p>But as far as the fox goes&#8230; I need one, and I want one. But help me understand. Is this fox already on my team? How can I find the fox, and how can I convince the fox (or train the fox??) to help me create exits and strategies for dealing with the wall?<br />
.-= Dee Wilcox´s last post &#8230; <a href="http://feedproxy.google.com/~r/DeeWilcox/~3/Y8GpBIRa2mE/" rel="nofollow">The Wednesday Sisters  Giveaway</a> =-.</p>
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